Kenshi Bestiary

First iteration of the Kenshi bestiary.

Bestiary iteration 1


How many actually get into the game will depend mostly on money. Modelling and skinning each one can be a few thousand dollars each from a professional artist, so you can see how that would mount up here.  However we can probably make a lot of them in-house instead, when Oliver is less busy with the world map.

I also need to add a few more dangerous looking creatures, too many of them look vegetarian.
I’m still in the design phase, picking out and scaling creatures from the rough concepts, designating biomes, behaviours, subspecies, animation skeleton type, coloring etc.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.