First iteration of the Kenshi bestiary.
How many actually get into the game will depend mostly on money. Modelling and skinning each one can be a few thousand dollars each from a professional artist, so you can see how that would mount up here. However we can probably make a lot of them in-house instead, when Oliver is less busy with the world map.
I also need to add a few more dangerous looking creatures, too many of them look vegetarian.
I’m still in the design phase, picking out and scaling creatures from the rough concepts, designating biomes, behaviours, subspecies, animation skeleton type, coloring etc.