Stuff I’ve Been Doing Pt. 2
Buildings! Thats what I’ve been doing. They now have proper interiors with stuff in, and the walls turn invisible when you go inside:
So I now have the advantage of a massive seamless terrain, with seamlessly integrated building interiors. There are a few limitations that result from all this seamlessness however. Firstly the when the walls vanish the interior looks kind of like a thin paper shell rather than thick walls. Secondly I cannot make the building’s walls vanish independently, meaning that if one building goes invisible-walls mode, then all the other buildings do as well.
In other words, it doesn’t look great but its a fair trade-off for an entirely seamless world with a high frame-rate. Meaning its better for gameplay as fights can spill into buildings and archers can shoot from windows.
I hope to have as much of the interior furniture dynamic too, meaning stuff can get knocked over in a fight and bodies go flying out of windows as you are walking past. The problem I face with this though, is if an interior gets messed up, when and how do I tidy it all up again without the player noticing?

