The long-overdue pathfinding update is finally out.  It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding system.

This is purely a technical update, and adds no gameplay features.  Sorry about that, but it now paves the way for some fun-filled updates coming up next.
This was a big overhaul, so new bugs may have been introduced.  Pathfinding is not a pretty subject when you are working on a seamless game world.

The update should download automatically when you next start up the game, or via Desura.


-Total pathfinding overhaul.
-Faster map loading times
-Improved frame rate
-reduced load times when entering buildings


-import squad to a new game now relocates your squad to the starting town.
-you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
-Custom made launcher without any invalid options to choose.


There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
-Splinting doesn’t always work, I’m going to make it a separate action in the next update.

A debug screenshot of all the data thats needed in the background for the pathfinder.


-Next I’m going to start on purchaseable buildings, and using them for basic stuff like sleeping and storage.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.