Update 0.95 Out Now (Experimental)
Posted On 15th November, 2016
0.95.5 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.0
- Unlocked more of the map with a new major faction.
FIXES
- Characters don’t randomly get wet when created
- Small fixes for stuff like light emissive materials, a road-following bug, weird grass shinyness during rain
0.95.1
- Fixed the fog islands zone
- Fixed some problems with importing
- Fixed random black inventory icons
- Fixed characters in character editor showing on top of each other at start.
- Fixed a few crashes
0.95.3
- Added a block for “thrust” direction, so you can now block unarmed and animal attacks
- Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
- –the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) – (cooking + science);
FIXES
- Fixed a bug that was messing up the combat movement and making everybody bunch up too close
- Fixed block animations not playing. How did nobody notice that?
- Fixed some flickery animations and some animation bugs
0.95.4
- Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
- Characters now have rear-direction block animations
- Tweaked the camera limit so you can look upwards a little more
- A messagebox now tells you what item caused you to get arrested for smuggling
- Made block animation blending look a little nicer
- Added sound effect for barefoot characters
- Added the plastic surgeon to empire towns
- Added a few more combat stance animations for different weapons
FIXES
- Fixed bounties getting deducted instead of awarded
- Fixed a bug with populating towns (mongrel was a victim)
- Fixed AI cores not getting spawned (needs import)
- Fixed NPCs coming into your base to work at your farms
- Fix for charater direction jittering when moving very slowly
- Fixed some visual bugs in the wetness system
- Fixed crash upgrading turrets in while use
- More tweaks for crowded combat movement
- Fixed the bar squads duplicating when loading a game or returning to an area
0.95.5
- Added some feedback arrows to stealth mode
- Added options setting for displaying the floating damage numbers
- Increased amount of food sold in bars
FIXES
- Fixed a particular AI hauling bug
0.95.7
- The construction set now has a “translation mode” for using to translate the dialogue
- Dismantling buildings now gives back some of the materials
- Characters now feel the weather.
- Dust storms strongly affect visibility and hearing range, and prevent tracking by smell
- Rain affects visibility and hearing range a small amount
- Certain clothing can protect you from the elements. Goggles are good in dust storms.
- Some fine-tuning for stealthy raids:
- NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
- alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
- stealth knockouts take into account your visibility more, and you can’t knockout someone if they are in combat unless they are totally unaware of you
- Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
- guards standing outside of a building will no longer keep the door open
- Fixed a bug with some slaves not reacting when you free them
- shopkeepers won’t talk to you if you are an enemy
- Armour can now have skill bonuses for unarmed, dodge, and fist damage.
- Backpacks now negatively impact dodging
- Added more slaves to the slave towns
- Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
- Encumbrance and other penalties have a slightly lower effect on move speed
FIXES
- Fixed the trade window when you talk to a sleeping trader
- Fixed non-player faction relations all being 0 on import
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you 🙂
