Update: The Medical System

Working on the medical system at the moment. I believe its an important element of the combat for injuries to have a lasting realistic effect, because a real-life battle is about attrition of wounds and exhaustion. Most battles will end up with the participants stumbling around trying to get a last slash at each other. It also greatly blurs the line between life and death allowing for you to keep characters alive without saving and reloading all the time.

Characters can now limp and clutch hands to wounds on different body areas.  There is also localised bodypart ragdoll, so individual limbs can go limp when they are disabled.  Later on I will add crawling (with ragdoll legs), concussion and random stumbling, dropping from exhaustion, carrying wounded buddies, vomiting blood… all kinds of fun stuff.


Arm damage affecting combat:




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