Dev Blog #8: First Town
We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on… New Launcher
继续阅读We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on… New Launcher
继续阅读Now that the big bug fixing phase is over, we’ll get back to the dev blogs… Here are a few little things we’ve been working on
继续阅读Sorry for the delay of the latest update, it has grown into a big one again. I have added thievery to the game now, along with
继续阅读Feature-wise, progress for Kenshi has been trickling along slowly this past month or two, however we now finally have some screens of what our artists have been working on
继续阅读A change to the roadmap Most of our planned content has been temporarily put on hold due to a change in plans. As you might already know, we’ve
继续阅读Howdy. Update 0.74.9 is now out on Steam, just a couple of small but important fixes: 0.74.9 Fixed a frequent crash loading certain buildings and savegames
继续阅读We’ve been pretty quiet these past couple of weeks mainly bug fixing and preparing the slavery update for a hopeful release next week. Sam is still
继续阅读This week, Sam’s been working on the pathfinding bug where characters get stuck on corners and hills. This problem is caused by a bug in Havok
继续阅读Just a short progress report for the week: Oli has been designing a black frontier prison based on the citadel outpost from last week… Programming-wise, Maykol
继续阅读Hi everyone, hope you enjoyed the Easter holidays! Here’s what each of the team has been up to during the past week or two… GUI Mayk and Otto
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