Progress Announcements Archive

Next Up: Slavers

Hi everyone, just a quick progress report for the month! We’re hoping to have our next update ready for early April. 0.73.0 will include: Slavery There will be

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Development Update

At this point most of the random crashes have been fixed, except for the main, most frequent one that is the main source of the instability

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Crash!

The update is just waiting on one annoying random crash that’s occurring in a closed source library. Chris and Sam are both working on finding and

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November Progress

We’ve made some real headway with the pathfinding this month, we just need to fix a few more bugs and crashes to finish up. Hopefully the

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Character Model Designs

Hey everybody, I’m Otto, 3D artist working on Kenshi. I’ve been told to show some of the stuff I’ve been working on this last week, so

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More News

Here is the latest news on the upcoming update, and what we are currently doing: Sam is finishing up with the part of the pathfinding system

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October Progress

Here’s our progress this month: Dialogue & AI Programming is at 99%, but the actual content is at 5%. Stealth Programming is at 90%, but stealth

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September Progress

So here’s the progress we’ve made so far this month – complete with percentages and charts n stuff due to popular demand 😉 : Dialogue &

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Dialogue & 64 Bit Victory

Good news! The new 64-bit engine is officially finished! Now all that’s left to do is for Sam to finish up the pathfinding system, then the

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Slow But Steady

There have been a lack of updates recently while we work on the more complex jobs of the pathfinding, 64-bit engine and new world biomes. However,

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