Dev Blog #8: First Town
We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on… New Launcher
Continue ReadingWe don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on… New Launcher
Continue ReadingNow that the big bug fixing phase is over, we’ll get back to the dev blogs… Here are a few little things we’ve been working on
Continue ReadingSorry for the delay of the latest update, it has grown into a big one again. I have added thievery to the game now, along with
Continue ReadingFeature-wise, progress for Kenshi has been trickling along slowly this past month or two, however we now finally have some screens of what our artists have been working on
Continue ReadingA change to the roadmap Most of our planned content has been temporarily put on hold due to a change in plans. As you might already know, we’ve
Continue ReadingHowdy. Update 0.74.9 is now out on Steam, just a couple of small but important fixes: 0.74.9 Fixed a frequent crash loading certain buildings and savegames
Continue ReadingWe’ve been pretty quiet these past couple of weeks mainly bug fixing and preparing the slavery update for a hopeful release next week. Sam is still
Continue ReadingThis week, Sam’s been working on the pathfinding bug where characters get stuck on corners and hills. This problem is caused by a bug in Havok
Continue ReadingJust a short progress report for the week: Oli has been designing a black frontier prison based on the citadel outpost from last week… Programming-wise, Maykol
Continue ReadingHi everyone, hope you enjoyed the Easter holidays! Here’s what each of the team has been up to during the past week or two… GUI Mayk and Otto
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