Kenshi 1.0.59 (experimental)
FCS v2.11 (experimental branch) Fixed a bug that messed up dialogue events for a few NPCs Minor bugfixes for FCS Screenshot credit: @iunomesu
Continue ReadingFCS v2.11 (experimental branch) Fixed a bug that messed up dialogue events for a few NPCs Minor bugfixes for FCS Screenshot credit: @iunomesu
Continue ReadingFCS v2.11 (experimental) – Fixed a bug that caused items to use old names
Continue ReadingSmall updates to Japanese translation in main branch plus experimental release of FCS v2.1. FCS update currently found in experimental branch until next update. Japanese Update
Continue ReadingGreetings, oh followers of Kenshi, are you well? We hope so. Here in the UK we’re largely preparing for the festive season by hoping to Okran
Continue ReadingHi everyone, welcome to our next community update. Sorry it’s been a while but it’s pretty difficult to put these together without spoiling juicy details to
Continue ReadingBug fixes: Hotfix for mods not loading header info
Continue ReadingBug Fixes: Hotfix for the popup message box showing no text
Continue ReadingHi folks, we’re here, it’s the next community update! It’s nearly June and the weather is absolutely horrific here in England where much of the Lo-Fi
Continue ReadingBug Fixes: Generate distant towns is now an option, disabled by default. Hopefully fixed the crash from 1.0.52 Bed recovery rate multiplier now displayed in tooltip
Continue ReadingBug Fixes: Towns can now be seen from miles away instead of popping into view at close range. Disguise quality is now affected by your UNMODIFIED
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