Dev Blog #19: Optimisation
Next Up: Our next big update will include another new map area, the southern swamps, and a long awaited performance boost. Our own code has been
Continue ReadingNext Up: Our next big update will include another new map area, the southern swamps, and a long awaited performance boost. Our own code has been
Continue ReadingFor those who prefer Blender to 3dMax, we now have a blender file of the skinned characters for creating clothing and armour. We’ve also included an
Continue Reading0.93.22 is now out on the Experimental branch. Note that this is only available on the “Experimental” branch at the moment – to opt-in you have to
Continue Reading0.93.19 is out now in the main stable GOG and Steam branch! 0.93.19 FIXES Fixed characters not getting up off the ground Main features added since
Continue ReadingRussian translation Religion of Kral Battle hungry and stubborn, the Shek base their warrior code and living caste on the philosophy of their fallen ancestor, a
Continue ReadingLatest patch notes for 0.93. Note that this is only available on the “Experimental” branch at the moment – to opt-in you have to right-click on
Continue ReadingOur latest update is now out on Steam Experimental. To opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas
Continue ReadingOut Soon: Update 0.93.5 Our next update is almost finished and ready for release on Steam Experimental this week! This won’t include the next new map
Continue ReadingThe next map section is now out. Note that this is only available on the “Experimental” branch at the moment – to opt-in you have to
Continue ReadingUpcoming It’s almost time for the release of our next map section and that means introducing the new inhabitants. But… No! We ain’t tellin’ you nothin’!
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