Update 0.75.0 Out Now
The thievery update is out, in the “experimental” Steam branch only for now. It’s probably unstable and still in need of further balancing, so it’s there
Continue ReadingThe thievery update is out, in the “experimental” Steam branch only for now. It’s probably unstable and still in need of further balancing, so it’s there
Continue ReadingFeature-wise, progress for Kenshi has been trickling along slowly this past month or two, however we now finally have some screens of what our artists have been working on
Continue ReadingOur recent patches over the last week, available in the Steam stable branch: 0.74.23 Fixed the bug where characters could still “see” their squadmates from miles
Continue ReadingA change to the roadmap Most of our planned content has been temporarily put on hold due to a change in plans. As you might already know, we’ve
Continue ReadingNow in the stable branch on Steam 0.74.17 Possible fix for random situations where characters dont move Toned down the strength and number of the dog
Continue ReadingNew update out now! For the time being, this is available via Steam Experimental only, please see how to opt-in here. 0.74.15 Fixed some certain savegames
Continue Reading0.74.9 is now available as the main version on Steam. Here’s the latest release on Experimental: 0.74.10 Fixed the stray outpost showing on the map Fixed
Continue ReadingStill we continue updating for only bug-fixes and stability. Right now I am updating the main branch the day after the experimental branch. 0.74.8 Added separate
Continue ReadingFixes Fixed newly built buildings not showing their interiors Can cancel crafting items properly now, and it shows the current item without having to operate it
Continue ReadingHere are the latest update changes, it’s all bugfixes and committed to the stable branch too. We’re still continuing to work on bugfixing and stability, no new
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