Slow But Steady

There have been a lack of updates recently while we work on the more complex jobs of the pathfinding, 64-bit engine and new world biomes. However,

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Four Become Six

Updates and announcements are a little slow at the moment while we work on the 64-bit build to fix the super crash (see previous post) and

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New World

Over the last few months, Olly has been working hard on the new world map – a whole world, 4x bigger to completely replace the current one.

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First Beast: In The Making

After an unbelievably generous contribution from Linda Macgill (AKA Methelina and CEO of Bug Zen), the beastiary is now making smooth progress. As mentioned in previous posts,

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UPDATE 0.69.0 EXPERIMENTAL VERSION

The next update (Steam Experimental version) is now available: 0.69.0 FEATURES -Big frame rate boost! -Totally revamped wall placement system -Slightly better building placement in general. 

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Pathfinding Delays

Our immediate roadmap has changed lately, and I’d like to show you guys how and why. The new pathfinding system has been pushed back behind 2

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Update 0.68

This will be in the Steam experimental version only until most bugs are fixed.  If you want to try it out now, go to Kenshi in

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