Dialogue & 64 Bit Victory
Good news! The new 64-bit engine is officially finished! Now all that’s left to do is for Sam to finish up the pathfinding system, then the
Continue ReadingGood news! The new 64-bit engine is officially finished! Now all that’s left to do is for Sam to finish up the pathfinding system, then the
Continue ReadingThere have been a lack of updates recently while we work on the more complex jobs of the pathfinding, 64-bit engine and new world biomes. However,
Continue ReadingUpdates and announcements are a little slow at the moment while we work on the 64-bit build to fix the super crash (see previous post) and
Continue ReadingOver the last few months, Olly has been working hard on the new world map – a whole world, 4x bigger to completely replace the current one.
Continue ReadingAfter an unbelievably generous contribution from Linda Macgill (AKA Methelina and CEO of Bug Zen), the beastiary is now making smooth progress. As mentioned in previous posts,
Continue ReadingThe next update (Steam Experimental version) is now available: 0.69.0 FEATURES -Big frame rate boost! -Totally revamped wall placement system -Slightly better building placement in general.
Continue ReadingOur immediate roadmap has changed lately, and I’d like to show you guys how and why. The new pathfinding system has been pushed back behind 2
Continue ReadingThe next mini-update should be out in about a week, this will make the game run real nice and fast. There’s going to be a big
Continue ReadingA small update for fixes and stuff. More on the way soon. 0.68.1 Note that prospecting is a new feature and will undergo changes. I have
Continue ReadingThis will be in the Steam experimental version only until most bugs are fixed. If you want to try it out now, go to Kenshi in
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